Testers on the Loose!

Written by Hoggles on 04.06.2010 | Broken Unity

We’re making a lot of changes for Campaign 4 of Broken Unity. A majority of them are to make the admin role more hands-off, but there are still some goodies for the players.
The engine re-write is going well, and is back to an almost BU 1 or 2 state, at the moment. Expect many decreases [...]

Infiltration 1.02.06

Written by Hoggles on 07.04.2010 | Broken Unity

Well that was fast…. We’ve already gone through 2 versions in a day.
Well, I fixed a lot of bugs that were caused by 1.02.04 and also changed some other things:
- The bots no longer fight at all when there are no players online.
- When the first player joins, the server restarts.
- Vehicles are recalculated at [...]

Infiltration 1.02.04

Written by Hoggles on 06.04.2010 | Broken Unity

“Sorry bots, but it just wasn’t working out.”
No, version 1.02.04 does not remove bots completely from Infiltration. Instead, no scores will be calculated while the bots duke it out by themselves. While it was interesting, it was also creating a common event of playing at the last minute.
Now, scores are solely dependent on player action.

Improving Infiltration - Stage 3 (Domination)

Written by Hoggles on 16.03.2010 | Broken Unity

Stage 2 was already introduced in the stage 1 blog post and subsequently released over the 2 weeks after Stage 1 was implemented.
Stage 3 is a bit more drastic than the previous two stages. This stage introduces Domination. When a team has control over all of the flags on the map, they will be considered [...]